I am working on a project regarding distributed engine control and have looked into SimMechanics as a modeling tool, but it became apparent that it would be ideal to manipulate objects during simulation. Does Simulink 3D have such a capability? For example, if I have a temperature sensor in a jet engine and want to grab it and move it to a different location in the engine during simulation, is this possible? Also, can SimMechanics elements be incorporated into Simulink 3D or are they separate entities? Thank you.
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DEF Ball_Offset Transform { translation 0 10 0 children [ DEF Ball Transform { translation 0 20 0 children Shape { geometry Sphere { radius 1 } } } ]
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